- BigWin Sports News

Big Win Basketball - Inside Views



Are Platinum Players really stronger?

Considering the advertisment it seems to all of us that a Platinum Player should be the best guys on your teams, but is this really true? To find the answer I played two different teams for a while, one full of Platinum Players (Average Rating 87) and another one as a mix of Gold, Silver and Bronze Players to afterwards compare the stats with each other.

The result is stunning - In fact Gold Players delivering the same stats and performance as Platinum Players and Silver Players are even to Bronze ones.

It is easy to identify if you look at your team stats and the table below that in general your Shooting Guard will produce the most points per game, followed by the Small Forward, the Center, Power Forward and Point Guard. This is independent from the level of the player. After a 100+ games the results are levelling and will not change over the lifetime of your team.

The big thing is that I discovered during my analysis and as already mentioned that Gold / Platinum and Silver / Bronze player performing mainly even. Means if you use Gold instead of Platinum Players which is far cheaper your team is able to play at the same level!



Basketball hidden player skills?

by The Red Jihad

Hidden skills are player skills that go over 100. If you have an elite platinum player, most likely you already have such skills. For example, if one of your players initially had a base skill of 93 and you added a platinum boost (+8) then you already have 101 at that skill (despite the fact that the skill bar only goes to 100 visually.) Do hidden skills provide a benefit? - Yes, sometimes, as we will see.

Is there proof? Yes. Many players previously speculated that these hidden skills do positively affect a player’s performance, but I am unaware as to whether any actual testing has been done until now. Part of the difficulty in “eyeballing” it is that it is difficult to see the difference in performance between a skill at 100 and a skill at 102 because it is a mere 2 skill points difference numerically.

To solve this I decided to test numerous players at all positions with one or more skills not only above 100, but between 105-107, the theory being that a 5-7 skill point difference should be apparent in the player’s career stats.

My first test was with the shot skill, because shooting percentage seems to change the most between bronze, silver, gold, and platinum players if we look at Enthon’s handy chart here.
Therefore, I picked shooting as the area I would look at first for evidence of increased performance, as opposed to looking at other skills like jump, hands, or strength since rebounds, assists, steals and blocks don’t vary AS much between different levels of players. (Take another look at Enthon’s chart, it’s very valuable.) 

Sure enough, I found that, when compared to players with only 100 shot, shooting percentages indeed increased across the board after maxing out the shot skill. From there, this of course raised other questions.

  1. Can I increase points per game in addition to shooting percentage?
  2. What is the effect of the run skill on a player’s ability to score, rebound and defend?
  3. Is there a way to increase the overall performance of non-scorers?
  4. Are there any ‘magical’ combos of hidden skills?
How do I get my skills up to 105 and beyond?
First, you need an overall base rated player [this means right out of the card pack with no boosts added] that’s at least an 88, because the specific skill that you are trying to improve to 105+ must start off at 89 or more. Most players with an overall base rating below 88 don’t have a high enough rating in the skill that you are trying to improve.
Second, you can’t use players that already come with skill slots in the wrong categories. You need room for two skill slots in the skill that you are trying to improve.
Once you have the right player to use, add the appropriate skill slots:
  1. You must fill the first skill slot with the correct boost (bronze, silver, gold, platinum) to get the skill as close to 100 as possible without hitting 100.
  2. Then add a platinum skill boost to the second skill slot.

In regards to step 1, remember, bronze boosts give you 2 points, silver 4, gold 6, and platinum 8. So the ideal situation is a base skill rating of 91. You add a platinum boost to get it to 99, then another one in the second skill slot to get it to 107. 
Here is a chart with the base skill on the left followed by the two boosts you would need, in order of placement, to max out your skill.
89: +8 plat, +8 plat = 105
90: +8 plat, +8 plat = 106
91: +8 plat, +8 plat = 107
92: +6 gold, +8 plat = 106
93: +6 gold, +8 plat = 107
94: +4 silv, +8 plat = 106
95: +4 silv, +8 plat = 107

Are there drawbacks to hidden skills?

Yes. First, some hidden skills are worth having and some not. 
Second, remember that if you max out a skill that was already initially high (let’s say a 94) then you will likely end up with a lower OVERALL rated player than you would if you added skills in a balanced way. Why? Because if the player is a 94 in one skill then this likely means that he is relatively low (compared to other players with the same overall base rating) in another skill (maybe he has lower than usual jump skill, for example.) So you are wasting skill points in that situation by increasing the 94 to a 106.

This isn’t always true though. Let’s say the base skill is at a 90. I can still get it to a 106. But in this case it will not necessarily harm the overall rating of the player because the base skill is sufficiently low. Four skill points aren’t wasted in the process of increasing the skill to 106, unlike the first example.

This is very important because you may be in a position where you need to choose between playing a lower rated player with hidden skills vs. a balanced player that gives your team a higher overall team rating. Remember that, per Enthon’s data:

“By the way, the average result advantage for each team rating point you are better or worse as your opponent turned out to be 0.32 Points. Amazingly consistent by the way. Means if your team rating is 10 points better you get an advantage of approximately 3 points per match.”

So you need to weight the performance increase of a player with hidden skills against how the player’s overall rating affects the team’s overall rating.

How was the testing done?

I played teams of all ratings and used only gold cards. Yes, it was expensive, but I had to use only gold cards. Why? Because I needed to compare the players with hidden skills to a control group, in this case, my regular starters (the ones I used prior to this experiment). I used gold cards playing the control group for several thousand games, so I had to use gold cards playing the test group as well or the stats would be skewed. I made sure I had a good sample size as well.

Anything else that should be kept in mind?

Yes, and it is very important. Differences are going to be very subtile in most cases. This is because every game has a defined time limit, and there are only so many possessions to be had for each team within that time limit. You aren’t going to see one center bring in 5 rebounds and a better one bring in 10 rebounds, nor are you going to see assists leap from 9 to 15 with a limited amount of possessions in a game there simply aren’t enough rebounds to be grabbed or shots to be made. 

This is also why you should keep in mind that players of different levels performing similarly in certain categories. Some stats are, in a sense, standard, depending on the player’s role. For the life of me I could not seem to get ANY power forward’s rebounds to go very much above the common 2.9 rebounds that most platinum PFs average. 3.0 or 3.1 rebounds per game was a victory during testing. The difference between a 2.9 and a 3.0? One extra rebound every ten games. The same is true in other categories as well.


Well, this is what we will release on the webpage, but there is much more inside findings out of "The Red Jihad's" incredible analysis covering each player position and ongoing posted within our Forum. So if you like to learn more about which skills might be the most important one for each Basketball Big Win Sports player just take a look over there.